Sunday, September 24, 2023

Using AR and VR Technology in the Classroom

             Using augmented reality (AR) and virtual reality (VR) is becoming more common in classrooms today. These technologies have been improved upon and made more affordable, giving these immersive technologies incredible value. These technologies turn two dimensional learning into an immersive three dimensional experience. Augmented realities bring leaning to the real life by presenting students with virtual three dimensional objects. For example, students are able to look at a tornado that is presented in AR in their classroom. Virtual realities allow students to travel across the globe and visit Mount Everest and the Great Wall of China to experience a completely immersive transporting experience. There is value in incorporating AR and VR in a classroom because it makes learning a more hands-on experience as well as makes learning available to a wide range a students with a wide range of learning capabilities. 

            Project VOISS (Virtual Reality Opportunities to Implement Social Skills) is a VR experience designed for middle school students with learning disabilities to allow them to practice and learn social skills. Project VOISS allows these students to develop these skills in a low risk environment. Project VOISS takes students into different social setting. As the student is viewing and experiencing the situation, a guide walks them through and explains what they should be making note of. For instance, the guide will point out what the other students facial expressions look like, their tone, body language, etc. This is to help develop social skills and read different social situations. The students are presented with choices for how to respond as well as "quizzed" on what people's facial expressions may be trying to communicate. 

            The Project VOISS program/app can be used by students anytime and anywhere. In a special education setting I would choose to sit with students as they engage with the VR training. This allows them to ask questions and share their thoughts, including what is difficult for them to understand and share what they already knew. Even though these technologies are immersive, student lead and hands-on, I think it is crucial that the educator remains engaged with the students learning. I would use Project VOISS either one-on-one with a student or in a group setting. 

1 comment:

  1. Hi Linnea! I really like how you explained the different ways AR and VR technology. It also stood out to me when you made sure to note that even though this technology is student-led and immersive, teachers should still be engaged and present in the learning process. I think this could be something teachers easily mistake for busy-work to allow them more time to catch up or for whatever reason. However, I agree that it is important that a teacher be there to guide the student to get the full experience of learning through VR and AR technology.

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